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标题:
365新手教程【2】 Unity3D教程:存档PlayerPrefs
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作者:
409655136
时间:
2016-5-31 16:49
标题:
365新手教程【2】 Unity3D教程:存档PlayerPrefs
Unity3D教程:存档PlayerPrefs
复制代码贴,拖曳到摄影机上执行 仔细观察其输出的结果
说明:本教学使用unity 自带的函数,Windows会把其资料储存在注册表里。
此程式并不是唯一储存资料的办法,但却简单使用。
private var save1:String = “”;
private var read1:String = “”;
function OnGUI (){
save1 = GUILayout.TextField (save1, GUILayout.Width (200));
if (GUILayout.Button (“Save”)) {
PlayerPrefs.SetString (“save1”, save1);//设定“save1”空间,并存入save1变数的字串资料
PlayerPrefs.Save ();//存档
}
if (GUILayout.Button (“Read”)) {
read1 = PlayerPrefs.GetString (“save1”);//把“save1”空间的资料取出,存入read1变数里
}
GUILayout.Label (read1);
if (GUILayout.Button (“Delete key”)) {
PlayerPrefs.DeleteKey (“save1”);//删除“save1”空间的资料 }
if (GUILayout.Button (“Delete all keys”)) {PlayerPrefs.DeleteAll ();//删除所有存档 } }
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