-Full cover system which supports cover that is both pre-marked and found automatically at run-time. Enemies flank, fall back, and advance to maintain an optimal tactical position.
-Battlefield interaction! For example, an agent may blow up an explosive barrel when enemies are nearby!
-Customize agents to develop radically different units. Create tactical special forces, shotgun wielding berserkers, and careful snipers.
-Grenades! Enemies can lob grenades toflush enemies out of cover.
-Agents can fight on multiple teams, with or against a player.