This is a post effect solution from experienced render developers (ex-Ubisoft)
Reflections are computed in screen space, so the time it takes to process is independent of scene complexity.
Reflections can be adjusted on per material basis.
Oculus Rift supported!
Deferred lighting only. PC/Mac/Linux only
Forum with Demo
YouTube demo 1 -- YouTube demo 2 -- YouTube demo 3
-- Contact us --