Obi is an advanced cloth simulator for Unity that brings back old (pre-Unity 5) cloth dynamics and builds on top of them.
Features
- Support for skinned meshes: unified solution for character clothing and regular cloth.
- Two-way rigid body interaction.
- Modular solver: don't waste performance, only use the constraints your cloth needs.
- Per module adjustable solver iteration count.
- Softbody physics trough pressure and shape matching constraints.
- Independent stretch and bend constraints.
- Per particle pin constraints.
- Per particle cloth sleeping: parts of the cloth with low energy aren't updated.
- Physically based aerodynamics model.
- In-editor simulation preview.
- Easy-to-use editor tools: selection, brush selection, paintbrush, property smoothing...
- Simulation state gets serialized -> save your prefabs mid-simulation->instantiate them already warm-started.
- Virtual particles for accurate collision detection.
- Supports Box, Sphere, Capsule and Terrain colliders. The new Distance Field colliders replace Mesh colliders, yielding much better performance.
- Two-sided shader (based on the Standard shader) with correct lighting on backfaces.
- Automatic camera culling: by default, non-visible cloth pieces do not update their simulation.
- Fully commented C# source code shipped.
你好,我安装完插件后,untyi提示“Assets/Obi/Scripts/Constraints/ConstraintGroups/ConstraintGroup.cs(89,4): error CS0103: The name `Profiler' does not exist in the current context”,请问你知道怎么解决吗?作者: kevios105 时间: 2018-1-7 23:15
thank you =)