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标题: 场景中预置资源的创建和替换 [打印本页]

作者: 烟雨    时间: 2015-12-30 23:32
标题: 场景中预置资源的创建和替换
  1. [MenuItem("Build/SetLaunchVersionTime", false, 0)]
  2. public static void DoTime()
  3. {
  4.         string path = EditorBuildSettings.scenes [0].path;
  5.         EditorApplication.OpenScene(path);

  6.      GameObject appObj = GameObject.Find("AppLaunch");
  7.        if (appObj == null)
  8.      {
  9.           UnityEngine.Debug.LogError("not find LaunchVersion");
  10.           return;
  11.    }

  12.     var bv = appObj.GetComponent<LaunchVersion>();
  13.     bv.BuildTime = DateTime.Now.ToString("yyyyMMdd_HHmmss");

  14.     UnityEngine.Object Prefab = AssetDatabase.LoadMainAssetAtPath(AssetDatabase.GetAssetPath(appObj));
  15.     if (Prefab != null)
  16.         PrefabUtility.ReplacePrefab(appObj, Prefab, ReplacePrefabOptions.ConnectToPrefab);
  17.     else
  18.           PrefabUtility.CreatePrefab("新路径",  appObj,  ReplacePrefabOptions.ConnectToPrefab);

  19.         EditorApplication.SaveScene();
  20.     }
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