ROS is a frustum culling system that will gradually render objects in or out that are within range of the given distance from the camera (with ROS shader and script), this is similar to what AAA games do. A lot of times performance is wasted due to distant objects being rendered when not needing to be. ROS also features the option to render objects by category Clutter, Character, and Building, each with category with its own distance.
ROS will greatly improve frame rate, can cut draw calls by up to 60%, and can cut tris counts by up to 84% (all when compared to not using ROS) allowing for much more detailed levels or scenes. This all allows a smooth, high, consistent frame rate plus works with both Unity and Unity Pro.
ROS's shaders also support casting and receiving shadows. ROS's shaders include Diffuse, Bump Spec, Alpha Diffuse, and Alpha Bump Spec. Diffuse works with lightmapping.
作者: fiybin 时间: 2017-9-20 15:09
显示RendererOptimizationSystemWithMenu.js(80,17): BCE0144: 'UnityEngine.Component.renderer' is obsolete. Property renderer has been deprecated. Use GetComponent<Renderer>() instead. (UnityUpgradable)
,如何修改呢?