vBug brings true Next-Gen visual debugging & testing to Unity and changes the way developers solve bugs or test their games.
Its super easy and intuitive to use, allows for multiple gameplay-sessions to be stored and compared, and vBug isoptimized for mobile!
vBug captures everything you need to know about your game-world. Once a recording is selected and loaded into the unity-editor, you will be able to review the capture as a movie with synced device-input, while at the same time the captured meshes & particles update in the sceneview in full 3D-glory!. For additional info, the vBug-hierarchy & -inspector visualizes a frame-by-frame vertical breakdown of the world’s hierarchy and components.
All logs and errors are captured as well. Just double-tap a log in the vBug-console, and vBug will jump to that frame, instantly showing you what happened that frame, instead of leaving you wondering like traditional tools...
What can vBug capture & playback for you?
- Screenshot capture (multi-cam support).
- Mouse, touch & keyboard input.
- Debug logs, warnings & errors.
- System info (memory-profiling & fps-info).
- Complete hierarchy (vertical breakdown).
- Component inspector (all public fields).
- Full Mesh-data (skinned & deformed).
- Full Particle-data (legacy & shuriken).
Just drag-and-drop a prefab to the scene, and you’re good to go! You canscrub back and forth through time using the vBug timeline, comparing multiple gameplay-sessions with a click of a button.
Once vBug is running in the background, the player has nothing to hide, turning vBug into the ultimate Usability, Playability, Quality Assurance and Debugging tool out there!