This compact held project should give you a good introduction to different aspects of Unity programming, in focus of a ground oriented spaceship controller. Most of all, it let's you explore rather straight forward approaches to flight physics and horizontal-aligned follower cameras with some extras. Through well readable C#-sources you will get a good understanding of the basic composing and works.
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Features:
* Desktop and Touch Inputs autodetection
* Starglider-type control style
* Collision Physics handling
* Adapting Sounds and jukebox music
* Use of Transparency and Sprite Overlays
* External Camera Views (follower Drone)
* A Custom GUI with onscreen Keyboard.