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标题: 表情动画在unity 5 中是用骨骼还是直接烘焙到网格? [打印本页]

作者: KISS2015    时间: 2015-8-8 21:49
标题: 表情动画在unity 5 中是用骨骼还是直接烘焙到网格?
http://docs.unity3d.com/Manual/BlendTree-DirectBlending.html


Facial animation for Unity 5
http://forum.unity3d.com/threads/facial-animation-for-unity-5.330023/
[size=14.666666984558105px]1. FaceFX

[size=14.666666984558105px]For 900$ too expensive for indie developers, but looks good.

[size=14.666666984558105px]2. Maximo

[size=14.666666984558105px]Has a facial animation, but i guess it can just be captured by camera and cannot be configured with just an audio file as it is possible in FaceFX and Poser.

[size=14.666666984558105px]3. Poser Pro Dev.

[size=14.666666984558105px]This asset is often discounted, but has lot of bad reviews. Can be bought often from 150$ to 2xx$. Now the price for Unity 11 user is 225$.

[size=14.666666984558105px]I would like to know more about these tool, some experiences would be very helpful. If someone has another facial solution, which can be configured by an audio file, or maybe for a certain language with predefined speaker, where i just have to write in text what they should say, please post it in this forum.

[size=14.666666984558105px]Thank you in advance!

[size=14.666666984558105px]Edited: The unity asset store contains two inside Unity lip sync in assets:

[size=14.666666984558105px]- lipsync

[size=14.666666984558105px]Has just tutorial videos, he never started the animation ... Looks like it is a more manually configurable facial animation tool, which could be sometimes better than a bad automated one.

[size=14.666666984558105px]- SALSA

[size=14.666666984558105px]Automated facial animation and lip sync. The advantage is, it is in Unity, no need for time killing conversion in another tool and back. In my case it would hurt more, because i use the Blender files and let Unity handle them, convert them in background to FBX.

[size=14.666666984558105px]==============


Animation Blend Shapes
[size=14.666666984558105px]http://docs.unity3d.com/Manual/BlendShapes.html


[size=14.666666984558105px]
https://www.mixamo.com/store/#/account/software?selected=filmbox





作者: 狂风大尉    时间: 2015-8-8 22:10
我觉得是烘培到网格后 在用Blend Tree方式融合出更丰富的表情效果
作者: KISS2015    时间: 2015-8-8 22:21
狂风大尉 发表于 2015-8-8 22:10
我觉得是烘培到网格后 在用Blend Tree方式融合出更丰富的表情效果

官方也没有给个示例什么的,我找了好几天了,没有找到unity 宣传时用的视频中的例子。
作者: KISS2015    时间: 2015-8-10 13:47
Unite 2013 - Real-time facial animation with Mixamo and Mecanim.mp4   youtu_e上 找到的视频




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