var olddis:float=0;
var newdis:float=0;
var child:Transform;
function Start(){
horizontalSpeed=0;
verticalSpeed=0;
flag=true;
}
function Update () {
if(flag){
transform.RotateAround(rotatepos.position,Vector3.up,1);
}
//物体的旋转
if(Input.touchCount==1){
if(Input.GetTouch(0).phase==TouchPhase.Moved){
flag=false;
var h : float=Input.GetAxis("Mouse X");//又正左负
var v : float =Input.GetAxis("Mouse Y");//上正下负