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标题: unity3d 发送广播与消息 [打印本页]

作者: 狂风大尉    时间: 2015-2-28 23:41
标题: unity3d 发送广播与消息
unity3d 发送广播与消息
  1. // 向子类和自己发送消息

  2. gameObject.BroadcastMessage (“ReceiveBroadcastMessage”, “A0-----BroadcastMessage()”);

  3. //向自己发送消息

  4. gameObject.SendMessage (“ReceiveSendMessage”, “A0-----SendMessage()”);

  5. //向父类和自己发送消息

  6. gameObject.SendMessageUpwards (“ReceiveSendMessage”, “A0-----SendMessageUpwards()”);

  7. function ReceiveBroadcastMessage(str : String){

  8. Debug.Log(“A0----ReceiveBroadcastMessage” +str);

  9. }

  10. function ReceiveSendMessage(str : String){

  11. Debug.Log(“A0----ReceiveSendMessage” +str);

  12. }

  13. function ReceiveSendMessageUpwards (str : String){

  14. Debug.Log(“A0----ReceiveSendMessageUpwards”  +str);

  15. }

  16. ReceiveBroadcastMessage、ReceiveSendMessage、ReceiveSendMessage为自定义函数。
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