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标题: Rigidbody.ClosestPointOnBounds 到边界框的最近点 [打印本页]

作者: 王者再临    时间: 2015-2-27 00:39
标题: Rigidbody.ClosestPointOnBounds 到边界框的最近点

Rigidbody.ClosestPointOnBounds 到边界框的最近点
  1. //到附加的碰撞器边界框上的最近点。

  2. //这可以用来计算受到爆炸伤害时的伤害点数。或计算作用到刚体表面上一个点的爆炸力。

  3. var hitPoints : float = 10.0;

  4. function ApplyHitPoints (explosionPos : Vector3, radius : float) {

  5. // The distance from the explosion position to the surface of the rigidbody

  6. //从爆炸位置到刚体表面的距离

  7. var closestPoint : Vector3 = rigidbody.ClosestPointOnBounds(explosionPos);

  8. var distance : float = Vector3.Distance(closestPoint, explosionPos);

  9. // The hit points we apply fall decrease with distance from the hit point

  10. //伤害点数随着到伤害的距离而降低

  11. var damage : float = 1.0 - Mathf.Clamp01(distance / radius);

  12. // This is the final hitpoints we want to apply. 10 at maximum.

  13. //这是我们要用的最终伤害点数。

  14. damage *= 10;

  15. // Apply the damage

  16. //应用伤害

  17. hitPoints -= damage;

  18. }
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