[size=11.8181819915771px]这点正如文档中说的:The draw calls for “additional per-pixel lights” will not be batched。原因我不是很清楚,这里有一个讨论,但里面的意思说是对静态批处理没有影响,和我这里的结果不一样,知道原因的麻烦给我留言,非常感谢。我也在Unity论坛里提问里。
“Using static batching will require additional memory for storing the combined geometry. If several objects shared the same geometry before static batching, then a copy of geometry will be created for each object, either in the Editor or at runtime. This might not always be a good idea - sometimes you will have to sacrifice rendering performance by avoiding static batching for some objects to keep a smaller memory footprint. For example, marking trees as static in a dense forest level can have serious memory impact.”