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标题: 如何在Unity中显示当前游戏运行帧数? [打印本页]

作者: 狂风大尉    时间: 2015-1-31 18:22
标题: 如何在Unity中显示当前游戏运行帧数?
1.首先在工程中新建一个js脚本,双击该脚本进行编辑,代码如下
  1. var updateInterval = 0.5;

  2. private var accum = 0.0; // FPS accumulated over the interval
  3. private var frames = 0; // Frames drawn over the interval
  4. private var timeleft : float; // Left time for current interval

  5. function Start()
  6. {
  7. if( !guiText )
  8. {
  9. print ("FramesPerSecond needs a GUIText component!");
  10. enabled = false;
  11. return;
  12. }
  13. timeleft = updateInterval;
  14. }

  15. function Update()
  16. {
  17. timeleft -= Time.deltaTime;
  18. accum += Time.timeScale/Time.deltaTime;
  19. ++frames;

  20. // Interval ended - update GUI text and start new interval
  21. if( timeleft <= 0.0 )
  22. {
  23. // display two fractional digits (f2 format)
  24. guiText.text = "" + (accum/frames).ToString("f2");
  25. timeleft = updateInterval;
  26. accum = 0.0;
  27. frames = 0;
  28. }
  29. }
复制代码
2.写好后加入到GUItext即可


作者: hariboot    时间: 2015-1-31 18:52
Thanks for sharing!




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