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标题:
如何在Unity中显示当前游戏运行帧数?
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作者:
狂风大尉
时间:
2015-1-31 18:22
标题:
如何在Unity中显示当前游戏运行帧数?
1.首先在工程中新建一个js脚本,双击该脚本进行编辑,代码如下
var updateInterval = 0.5;
private var accum = 0.0; // FPS accumulated over the interval
private var frames = 0; // Frames drawn over the interval
private var timeleft : float; // Left time for current interval
function Start()
{
if( !guiText )
{
print ("FramesPerSecond needs a GUIText component!");
enabled = false;
return;
}
timeleft = updateInterval;
}
function Update()
{
timeleft -= Time.deltaTime;
accum += Time.timeScale/Time.deltaTime;
++frames;
// Interval ended - update GUI text and start new interval
if( timeleft <= 0.0 )
{
// display two fractional digits (f2 format)
guiText.text = "" + (accum/frames).ToString("f2");
timeleft = updateInterval;
accum = 0.0;
frames = 0;
}
}
复制代码
2.写好后加入到GUItext即可
作者:
hariboot
时间:
2015-1-31 18:52
Thanks for sharing!
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