Use instruction
Assign fur shader for your material. If you wanna extra effects like fur gravity, movement with rigidbody velocity or wind - you need to add <FurForce.js> script to object.
You can also control fur movement by yourself - look into FurForce.js to see how to pass fur movement Vector into shader.
Shader Parameters Description
Color (RGB) - material color
Specular Material Color (RGB) - specular light color
Shininess - specular shininess factor
Fur Length - length of fur
Base (RGB) - main texture (RGB). Alpha works like fur mask.
Noise (RGB) - noise texture. Assign one of prepared 2 or make yours.
Alpha Cutoff - alpha cutoff factor
Edge Fade - how much fur go into transparent when more far from core
Fur Hardness - how much fur hold on place after applying gravity or other forces
Fur Thinness - thinness of fur
Fur Shading - how much fur color go darker when closer to fur core
Fur Coloring - adding color mixing from noise texture
Mask Alpha Factor - factor of alpha mask taked from main texture
Force - force working of fur
Advanced Shaders Bonus Parameters
Rim Color - color of rim lightning (more dark = less visible)