2D Toolkit provides an efficient & flexible 2D sprite, collider set-up, text, tilemap and UI system integrating seamlessly into the Unity environment.
o NEW!Unity 4.3 support
o NEW!Supports both 2D and 3D phyiscs
o Improved tilemap editor
o Beginners whack-a-mole game tutorial
o Brand new UI system
o Platform specific sprite collections
o Non-rectangular and sliced sprites
o Pixel perfect rendering
o And loads more features and improvements
VERSION 2.5.0
What's new
Linked sprite collections - allows creating parallel atlases for normal maps, etc. that match the layout of the base atlas. Docs here
Basic post build sprite collection callback, tk2dSpriteCollectionBuilder.OnPostBuildSpriteColle ction to be notified when a sprite collection is built.
Updated to work with Unity 4.6 and 5.0 beta (Hierarchy "Create" menu moved into "2D Objects")
Exported with Unity 4.3.4. Previous Unity versions are not officially supported but all 4.x should work, we will fix issues if they arise. 3.x versions are no longer supported.
Bug fixes and improvements
Fixed bug with tk2dUITextInput when with platform specific fonts.
Dont complain about null fonts that dont need material instances.
tk2dTextMesh can now be resized in the viewport when word wrap is enabled.
MarkDynamic on dynamic meshes
Fixed allocation in tk2dSpriteAttachPoint
Unity free skin bugfix
Confirmation before Setup for JS
Scrollablearea divide by zero
iOS workaround for Unity bug (keyboard.text behaves differently on iOS than all other platforms)
Fixed a null reference error going from lit to unlit materials
Fixed DX11 1/2 texel offset tk2dCamera bug
Menu option to rebuild all sprites (when they disappear) until there is a better solution
sprite collection editor, added scrollbar to attach point list