Documentation : Fixed documentation layout on mobile browsers (as well as small doc improvements)
Editor : Fixed issue with prefabs not maintaining new position if moved in hierarchy.
Editor : Added preference setting to enable alphabetical hierarchy sorting.
Editor : Fixed performance issues with large & flat scene hierarchies (new hierarchy window in 4.5 was slower on them).
Editor : Fixed issue with object Transform being set to the origin when Prefab was dropped into hierarchy window.
Editor : Killed annoying cmd windows that was popping up during android deployment
Editor : Fixed Asset Store window showing up blank in DirectX 11 mode on some laptop graphics cards
Editor : Don't show any blinking cmd windows while launching the dab server
Editor : Fixed erroneous "Mismatched serialisation in the builtin class 'Mesh'" errors when loading meshes imported with Unity 3.5.0.
Editor : Fixed security issues when trying to set Android SDK location under non-admin account
Editor : Fixed console not having a scroll bar for error detail
Graphics : Fixed light matrix (_LightMatrix0) not always being set to shaders in deferred lighting.
Graphics : Fixed Camera's Depth & DepthNormals textures sometimes using the wrong filtering mode.
Graphia's : Fixed light Halo not initially rendering, unless there is another Halo component in the scene.
Graphics : Particle Sub Emitter not playing after Pause()
Image Effects : Fixed CameraMotionBlurDX11 shader having a syntax error. Whoops!
Linux : Fixed regression in mouse look behaviour.
Linux : Deploy more configuration metadata with standalone players
Mecanim : Fixed errors/crash when using Animator:GetCurrentAnimationClipState on layers
Mecanim : Fixed transitioning into empty state on a synced layer.
Mecanim: Fixed transition to self speed during AnyState transition.
Mecanim : Improved performance of activating the Animator.
Mecanim : Improved memory usage per instance.
Physics 2D : Display a warning against a 2D collider when it is unable to create a Box2D collision shape due to it not meeting Box2D constraints.
Physics 2D : Only update 2D rigid-body position and/or rotation as transform position/rotation changes respectively.
Physics 2D : Stop a crash when removing 2D rigid-body during a collision callback.
Physics 2D : Add missing "distance" property to RaycastHit2D.
Physics 2D : Ensure that reference angle is maintained for both HingeJoint2D and SliderJoint2D when a component change occurs.
Physics 2D : Fix occasional crash when unloading scenes with lots of 2D static colliders.
Physics 2D : Stop 2D colliders from being generated twice upon start-up.
Physics 2D : Fix how rotational inertia and centre-of-mass is calculated.
Rendering-Other : Clear back-buffer after resolution change on Windows.
Rendering-Other : Fixed GLES3 shader compiling failure on non-const global initialisation. Note that this has been fixed only for Android in this patch.
Scripting : Fixed Socket.ExclusiveAddressUse using UDP to work on Linux
Scripting : Fixed support for serialising array of generic types
Scripting : Fixed step-out in debugger behaving as continue in some scenarios.
Scripting : Reduce spam from serialisation depth warning to a single warning.
Scripting : Fixed double-clicking a C# script will open MonoDevelop instead of Visual Studio.
Serialization : Fixed GraphicsSettings reset on project open if using text serialisation mode.
Shaders : Fixed preprocessor regressions in HLSL-to-GLSL translation (token pasting, macros with line continuations, other complex macros).
Shaders : Fixed surface shader regression with multiple spaces between "pragma" and "surface".
Shaders: Fixed GLES3 shader compiling failure on non-const global initialisation.
Substance : Fix rare hangs/crashes when building user projects.
Substance : Decrease memory footprint after initial scene load
Substance : Fixed potential crash when baking ProceduralTextures to compressed formats
Webplugin : Fixed a crash where decompression threads were still working, even though the plugin was being closed.
Windows Phone 8/ Windows Store Apps : Fixed small memory leak in animation system.
Windows Phone 8/ Windows Store Apps : Fixed animating camera and 2D sprite properties.
Windows Phone 8/ Windows Store Apps : Unity will now properly post-process .winmd files.
Windows Phone 8/ Windows Store Apps : Unity will properly fix InternalsVisibleToAttribute on post-processing.
Windows Phone 8/ Windows Store Apps : Fixed MonoBehaviour serialisation when SerializableAttribute is not specified in base classes.
Windows Phone 8/ Windows Store Apps : Unity will now correctly recognise System.Nullable <-> Windows.Foundation.IReference type alias when checking for unavailable APIs
Windows Phone 8/ Windows Store Apps : Shader depth bias (Offset) will now correctly work on DX11 feature level 9.x.
Windows Store Apps : Unity C# projects can be rebuilt multiple times without file copying errors.
Windows Store Apps : Fixed NullReferenceException when building with SDK 8.0
作者: ku 时间: 2014-7-24 14:27
直接出5了,哪来的4.6作者: ZackD 时间: 2014-7-24 14:58