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标题: Shader Forge 0.35 [打印本页]

作者: bud    时间: 2014-7-2 21:40
标题: Shader Forge 0.35
Shader Forge Beta 0.35
Unity and Unity Pro 4.3+ compatible

Shader Forge is a node-based shader editor, aiming to push the visual quality of Unity to new heights, giving you the artistic freedom of shader creation in a visual and intuitive way - no code required!

What am I buying?
• Commercial license of Shader Forge + upcoming updates
• A pack of example shaders to study and use freely

Workflow:
• Create shaders visually, without any coding needed
• No extra files to sync over your version control system; Shader Forge uses a single file for shaders - the .shader file itself
• SF writes CG shaders that can be used in any project, without installing Shader Forge
• Works in both Unity Pro and Unity Free
Documentation and support center, for contributing feedback and bug reports

Some of the features:
• Built-in Physically Based Lighting mode and energy conserving shading
• Visual and intuitive interface - Get a clear overview of what each node does
• Custom lighting nodes and IBL support, with seamless Skyshop integration coming soon!
• DX11 Tessellation & Displacement
• Transparency; both partial and alpha clipping
• Refraction & Render Textures
• Optionally use lightmapping and light probes / Spherical harmonics
• Plus all the essentials such as cubemaps, custom blending modes, depth sorting, fog control, and much much more!

Alpha/Beta tests so far:
Shader Forge has been alpha-tested by a wide range of developers at companies ranging from several large studios such as Blizzard, DICE, Ubisoft, Bungie, EA, Avalanche Studios, Rovio, to indie studios such as Killbrite, InXile, The Chinese Room, and even developers like Marmoset, Samsung and Unity themselves.
A ton of feedback was provided during the testing phase, and this phase is now nearing its end, where you can jump into early-access for 20% off the full price

Possibly coming after 1.0: (If Shader Forge does well, here are some features I'd love to implement!)
• Add built-in spherical area light support
• Add an advanced mode, splitting vertex and fragment programs, and splitting into multiple passes, allowing you to create very optimized and speedy shaders
• Add a modular node nesting system, to bundle a set of nodes into a single node, and share your combined nodes with others

I'm super excited about this, as it's my first asset release; which I hope is the start of a longer commitment to keep this up-to-date and as good as possible

















作者: 艾西格亚    时间: 2014-7-3 01:58
这个是介绍文?
作者: hyui    时间: 2014-7-3 02:35
Please add some info
作者: Kadina    时间: 2014-7-3 07:41
Please add some info
作者: waelink    时间: 2014-7-3 07:59
这个z大早就发过了。 别啥贴都习惯性的灌水 thanks.
作者: wucnj    时间: 2014-7-3 09:10
感谢分享!!!
作者: Kevin    时间: 2014-7-3 09:13
这个 ~~~
不错~~~
作者: Kevin    时间: 2014-7-3 09:14
花了五个纳币 你就给我看这个?
作者: huhumark    时间: 2014-7-3 09:33
楼主是骗子,文中根本没有下载地址,只有介绍信息,要求版退回我的5个币,对楼主进行处罚




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