In this course, Hristo Velev will introduce you to the rich intricacies of creating a feature film level effects shot, in the challenging scenario of earthquake style ground collapse. We'll go all the way from planning and sharing experience through detailed multi level rigid body sims, volumetrics, debris secondaries, and to assembling and rendering everything that would make for happy. We'll employ 3DS Max, Thinking Particles, Rayfire and FumeFX in a process shaped by experience and efficiency.
Hristo is a feature film VFX artist, specializing in destruction with 3DS Max. Experienced in productions like '2012', 'Sucker Punch' and 'Red Tails', he shares the experience and lessons learned from large scale VFX production work.