//**当tag包含多个对象时,会获取到最后读取的那个对象**
using UnityEnine;
using System.Collections;
public class Myclass:MonoBehaviour{
void Start(){
//获取名称为"gamename"的游戏对象
GameObject name = GameObject.Find("gamename");
name.transform.Translate(0, 0, 1);
//获取标签为"gametag"的游戏对象
GameObject tag = GameObject.FindWithTag("gametag");
teg.GetComponent<Test>().doSomething();
}}