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标题: Beginner's Guide to 3ds Max - 07: UV Creation and Editing Process [打印本页]

作者: lut_456    时间: 2013-9-23 14:09
标题: Beginner's Guide to 3ds Max - 07: UV Creation and Editing Process
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IntroductionIn this multi-chapter tutorial series, Isaac Oster provides an all-inclusive guide to 3ds Max. If you're a newcomer to Max, looking to switch from another software, or just want to recap some of the basics of this versatile program, then this series is just what you've been looking for.

Chapter 07In this chapter, Isaac looks at creating and editing UVs, covering topics like polygon geometry, faces, edges and vertices.

ContentsA full chapter breakdown for this series can be found below:

1. Introduction the 3ds Max Interface
2. Creating and Editing Splines
3. Creating and Editing Primitives
4. Creating and Editing Editable Polys
5. Modeling Demo: Creating A Wrench
6. Graphite Modeling Tools
7. UV Creation and Editing Process
8. Materials, Procedural Textures and Texture Maps
9. Lights and Rendering
10. Render to Texture, Ambient Occlusion and Normal Bakes
11. Rigging and Skinning

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作者: may    时间: 2013-9-29 03:00
max技术文章,请多给新人指导!

作者: 雅雅    时间: 2013-10-30 02:10
感谢楼主分享新的文章
作者: kikkik7000    时间: 2014-2-26 14:24
谢谢分享




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