ROS is a frustum culling system that will gradually render objects in orout that are within range of the given distance. A lot of timesperformance is wasted due to distant objects being rendered when notneeding to be.
ROS will greatly improve frame rate, can cut draw calls by up to 60%,and can cut tris counts by up to 84% allowing for much more detailedlevels or scenes.
ROS also improves frame rate even with objects that aren't seen on camera.
This all allows a smooth, high, consistent frame rate.
Works with Unity free.
ROS's custom shaders gradually render in or out objects, similar to howother AAA games do, making the process nearly seamless and unnoticeable.ROS's shaders also support casting and receiving shadows. ROS's shadersinclude diffuse, bump diffuse, and lightmapped.