给摄像机添加一个Look At Target脚本,并将其Target设为人物。
接着自己写一个脚本Camera Round,拖给摄像机,让摄像机绕着人物旋转。
using UnityEngine;
using System.Collections;
public class cameraRound : MonoBehaviour {
public GameObject hero;
void Update () {
gameObject.transform.RotateAround(hero.transform.position,Vector3.up,0.1f);
}
}