{
target = go.transform;
}
// Use this for initialization
void Start () {
Vector3 angles = transform.eulerAngles;
x = angles.y;
y = angles.x;
}
// Update is called once per frame
void LateUpdate ()
{
if (target)
{
//use the light button of mouse to rotate the camera
if( Input.GetMouseButton(0) )
{
x += Input.GetAxis("Mouse X") * xSpeed * 0.02f;
y -= Input.GetAxis("Mouse Y") * ySpeed * 0.02f;