Vertex Coloring & Lighting is the first effect to gets calculated for any rendered geometry. It operates on the vertex level, and calculates the base color that is used before textures are applied.顶点颜色和灯光是对任何已渲染过后的几何体所添加的第一步效果。这个操作处在顶点级别,用于计算在纹理被应用之前被使用的基础颜色。| 欢迎光临 纳金网 (http://go.narkii.com/club/) | Powered by Discuz! X2.5 |