Realtime Shadows 实时阴影Realtime Shadows currently work on desktop & console platforms. On desktops, they generally need Shader Model 2.0 capable GPU. On Windows (Direct3D), the GPU also needs to support shadow mapping features; most discrete GPUs support that since 2003 and most integrated GPUs support that since 2007. Technically, on Direct3D 9 the GPU has to support D16/D24X8 or DF16/DF24 texture formats; and on OpenGL it has to support GL_ARB_depth_texture extension.实时阴影目前可以工作在桌面和游戏机平台上。在桌面平台上,通常需要支持渲染模型2.0版(Shader Model 2.0)的显卡。在Windows(Direct3D)平台上,还需要显卡支持阴影贴图特性;大部分的2003年后的独立显卡和2007年后的集成显卡都支持这一特性。从技术上而言,对Direct3D,GPU需要支持D16/D24X8或者DF16/DF24的纹理格式;对OpenGL,显卡需要支持GL_ARB_depth_texture扩展。| 欢迎光临 纳金网 (http://go.narkii.com/club/) | Powered by Discuz! X2.5 |