
irectionalLight3D; 39: 40: privatevar earthMaterial:BitmapMaterial; 41: privatevar checkerMaterial:BitmapMaterial; 42: privatevar away3dMaterial
hongBitmapMaterial; 43: privatevar tiledAway3dMaterial:TransformBitmapMaterial; 44: privatevar woodMaterial:BitmapMaterial; 45: 46: privatestaticconst ORBITAL_RADIUS:Number = 150; 47: //插入图片资源用于贴图(分类flex里用Embed| 欢迎光临 纳金网 (http://go.narkii.com/club/) | Powered by Discuz! X2.5 |