
in the Inspector.在检视面板上选择种树按钮。Before you can place trees on your terrain, you have to add them to the library of available trees. To do this, click the Edit Trees button->Add Tree. You'll see the Add Tree dialog appear.在你往地上种树之前,你需要先往可用的树库里面增加他们。为了实现这个,需要点击Edit Trees button->Add Tree。你将看到添加树对话框。
newly added tree appears selected in the Inspector




One branch with leaves is done with only six triangles and shows quite a bit of curvature. You can add more triangles for even more curvature. But the main point is: When making trees, work with triangles not with quads. If you use quads you basically need twice as many triangles to get the same curvature on branches.一个带叶子的树枝有6个面,显示出一些弯曲。你可以增加更多的多边形,使其更加的弯曲。但是要点是:当制作树时多边形不要用正方体。如果你用了,你将用2倍的多边形达到同样的弯曲效果。The tree itself wastes a lot of fillrate by having large polygons but almost everything is invisible due to the alpha. This should be avoided for performance reasons and of course because the goal is to make dense trees. This is one of the things that makes Oblivion's trees look great. They are so dense you cant even see through the leaves.树浪费了很多的多边形,因为它们大部分会因为alpha通道而看不到。由于执行的因素,这个应该被避免,因为目标是创建稠密的树。这也是其中一个原因使得不引人注意的树看起来很好。它们非常稠密,你不能通过叶子看到它们。
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