【Height 高度】This section explains how to use the different tools and ***shes that alter the Height of the Terrain.这一讲讲述了如何使用不同的工具和笔刷修改地形的高度。
【Terrain Textures 地形纹理】This section explains how to add, paint and blend Terrain Textures using different ***shes.这一节讲述了如何用不同的笔刷添加、绘制和混合地形材质。
【Trees 树木】This section contains important information for creating your own tree assets. It also covers adding and painting trees on your Terrain.这一节包含了叫你如何创建自己的树木资源的重要信息,他也包括了在你的地形添加和绘制树木。
【Grass 草】This section explains how grass works, and how to use it.这一节讲述了草地的工作原理和如何使用它。
【Detail Meshes 细节模型(地形细节)】This section explains practical usage for detail meshes like rocks, haystacks, vegetation, etc.这一节讲述了石头、草垛、植被等细节模型的实际用法。
【Lightmaps 光照贴图】You can lightmap terrains just like any other objects using Unity's built-in lightmapper. See Lightmapping Quickstart for help.你可以像其他物体一样使用内建的光照贴图渲染器对地形进行光照渲染,查看光照贴图快速入门获取相关帮助.
【Other Settings 其他设置】This section covers all the other settings associated with Terrains.这一节涵盖了所有关于地形的其他设置。| 欢迎光临 纳金网 (http://go.narkii.com/club/) | Powered by Discuz! X2.5 |