
A standard Sphere Collider 一个标准的球体碰撞器Colliders work with Rigidbodies to bring physics in Unity to life. Whereas Rigidbodies allow objects to be controlled by physics, Colliders allow objects to collide with each other. Colliders must be added to objects independently of Rigidbodies. A Collider does not necessarily need a Rigidbody attached, but a Rigidbody must be attached in order for the object to move as a result of collisions.碰撞器作用于刚体使Unity中的物理作用生效。因为刚体允许对象被物理系统控制。碰撞器使对象之间产生碰撞作用。碰撞器必须独立于刚体加在对象上。碰撞器并不一定需要附加刚体,但是要使移动物体具有碰撞效果必须附加刚体。When a collision between two Colliders occurs and if at least one of them has a Rigidbody attached, three collision messages are sent out to the objects attached to them. These events can be handled in scripting, and allow you to create unique behaviors with or without making use of the built-in NVIDIA PhysX engine.当两个碰撞器间产生碰撞并且其中至少一个附加了刚体时,三个碰撞信息会发送给附加他们的对象,这些事件可以被脚本处理,而且允许用户可以选择自己写脚本或使用内置的NVIDIA PhysX引擎创建唯一的行为。


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