
hysics->Rigidbody in the menubar. Now your object is physics-ready; it will fall under gravity and can receive forces via scripting, but you may need to add a Collider or a Joint to get it to behave exactly how you want.刚体在受物理引擎影响之前,必须明确添加给物体。你可以通过选中物体,然后在菜单Components->
hysics->Rigidbody来增加一个刚体组件。现在,你的物体的物理属性就设置好了,但你也可以根据需要来为其增加碰撞器或关节。
hysics menu. View the Component Reference page of any individual Collider for more specific information:通过菜单Component->
hysics menu来添加一个碰撞器。想知道更多信息,请看参考手册中碰撞器方面的介绍。 Box Collider - primitive shape of a cube
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