

Layer-Based Collision Detection 基于层的碰撞检测In Unity 3.x we introduce something called Layer-Based Collision Detection, and is that you can now selectively tell Unity GameObjects to collide with specific layers they are attached to. For more info, you can click here在Unity3以后版本,我们介绍了一种称为"基于层的碰撞检测"(Layer-Based Collision Detection)的东西,可以让你有选择地控制Unity对象和他们附加的特定层碰撞。点击此处获取更多信息。【来源:互联网】| 欢迎光临 纳金网 (http://go.narkii.com/club/) | Powered by Discuz! X2.5 |