Default FBX exporter options (for fbx plugin version 2009.3)默认FBX导出设置(2009.3版本FBX插件) [Exporting Bone-based Animations 导出基本骨骼动画]There is a procedure you should follow when you want to export bone-based animations:下面我们就试着一步一步的学习导出基本骨骼动画: Set up the bone s***cture as you please.
Material setup for Lightmapping in 3ds Max, using self-illumination map材质设置:光照贴图指定到自发光通道Note that if object uses a Shell material type, then current Autodesk's FBX exporter will not export UVs correctly.注意如果物体用了壳材质,那么使用Autodesk的FBX插件将无法正确的导出UVs。Alternatively, you can use Multi/Sub Object material type and setup two sub-materials, using the main texture and the lightmap in their diffuse map slots, like shown below. However, if faces in your model use different sub-material IDs, this will result in multiple materials being imported, which is not optimal for performance.作为选择,你可以使用多维子材质,就像下图这样使用两个子材质,分别在两个不同的贴图通道中指定漫反射贴图和光照贴图。如果你的模型面上使用了多个材质ID那么导出时会生成多个材质球。不过这样的做法从优化角度来说十分消耗性能。
Alternate Material setup for Lightmapping in 3ds Max, using multi/sub object material3ds Max中使用多维子材质来设置光照贴图。| 欢迎光临 纳金网 (http://go.narkii.com/club/) | Powered by Discuz! X2.5 |