当立体声内容(A,B),操纵(C),我们考虑亮度量化的变化和差距(D),而以前的工作导致错误的预测(E)E。低纹理区域,雾或深度的场(箭头)。请注意,除了差距和响应地图浮雕颜色,所有的图像在纸上。When stereo content (a; b) is manipulated (c), we quantify the perceived change considering luminance, and disparity (d), whereas previous work leads to wrong predictions (e) e. g., for low-texture areas, fog, or depth-of-field (arrows).Please note that all images in the paper,except for disparity and response maps are presented in anaglyph colors. 要了解该论文的详情呢,就下载附件好好研究一下哈~更多新技术分享尽在Web3D纳金网http://www.narkii.com/
0 Bytes, 下载次数: 0
| 欢迎光临 纳金网 (http://go.narkii.com/club/) | Powered by Discuz! X2.5 |