roject Setting->Tags(tag和layer在同一个设置面板上)
layers"
layers") 返回该Layer的编号
ayerMask = 1 << LayerMask.NameToLayer("
layers");
ayerMask = 1 << LayerMask.NameToLayer("Terrains");
ayerMask = (layerMaskPlayers.value | layerMaskTerrains.value);
ayerMask = 1 << LayerMask.NameToLayer("
layers");
ayerMask = 1 << LayerMask.NameToLayer("
layers");
ayerMask = 1 << LayerMask.NameToLayer("Terrains");| 欢迎光临 纳金网 (http://go.narkii.com/club/) | Powered by Discuz! X2.5 |