纳金网

标题: playmaker更新说明 [打印本页]

作者: dihcro    时间: 2012-12-10 15:29
标题: playmaker更新说明

Version 1.5.0 (coming soon)
Improvements

    Zoom in/out in the graph view!
    在图形视图放大或缩小!
    Editor localization. It will take some time for all the translations, but  the framework is in place.
    编辑器定位。这将需要一些时间所有的移动,但这个框架就位。
    就是你改变playmaker文件位置,项目不被影响的意思吧
    Added support for Vector2 and Color variables in Send Message and Start  Coroutine actions.
     Action中添加支持Vector2和颜色变量在 Send Message 和Start Coroutine  。

Version 1.4.5
NOTE: The About box still says 1.4.4. This was a quick update with fixes for  Unity 4 warnings that only effected some actions, not the core Playmaker  build.

无大改动,修复1.4.4的bug
Bug Fixes

    Fixed warnings in Unity 4.0
    修复playmaker在Unity4.0中几个警告
    Fixed GUILayout Begin Area ignoring the style setting.
    修复GUILayout Begin Area 忽视style设定

Version 1.4.4
Improvements

    You can now move the Playmaker directory. E.g. Move it to  Assets/MiddleWare/PlayMaker. Note: It's probably a good idea to restart Unity  after moving Playmaker.
    可以移动 Playmaker目录(移动后重启Unity)
    FSMs are now initialized in Awake instead of Start. This should reduce  hitches when enabling pooled objects.
    FSMs在Awake中初始化,而不再是Start函数,这可以在启动pooled object时减少错误
    Added [DISABLED] text to the Graph View when the selected FSM is disabled or  inactive.
    FSMs禁用和不激活时在Graph View增加 [DISABLED] text
    Always open Playmaker Console if something to report when loading actions  (e.g. action has changed). Previously only opened on errors.
    当加载行为时总是打开的 Playmaker Console来报告;之前只当有错误是
    Changed Log to LogWarning if actions have changed to draw attention to the  fact that FSMs need to be re-saved.
    如果actions改变了,改变Log到LogWarning,来提醒FSMs需要被重新保存
    Set FSM dirty when its data has been fixed on load (e.g., action has  changed).
    FSM数据被修复时让FSM dirty,看不懂,也不重要
    Added FixedUpdate option to Translate and Rotate actions.
    在 Translate 和Rotate actions增加FixedUpdate option.

Bug Fixes

    Fixed prefabs losing variable references on playmode change in newer  versions of Unity.
    Fixed NullReferenceException with some actions if behavior was deleted or  renamed.
    Fixed editor crash bug in Variables tab with some custom types.
    Fixed Unity editor freezing when maximizing Playmaker editor with tool  windows docked in the layout.
    Fixed Get  Property and Set  Property caching bug that caused actions to target the wrong Object  variable.
    Fixed exception when using null/none in Set Property action. Now lets you set a property to null.
    Fixed Color variable in Set Property reverting to "none" on play.
    Fixed Int  Changed and Float  Changed actions so they only fire an event once when changed.
    Fixed Wait action so it sends finished event  if Time is zero.
    Fixed UIHint.Vector2 attribute  for Vector2 editor fields.
    不需要管。。。

New Actions

    Debug: Debug Object
    State Machine:
   
        Get Fsm Vector2
        Set Fsm Vector2
   
   

这个。。。随意吧
重大更新计划:

Get Property, Set Property, Send Message, and Invoke Method Actions是playmaker与其他插件、scripts交互的核心命令,之后有个写第三方辅助playmaker与其他插件交互,包括:


    uSequencer
    Parse
    Photon
    2D Toolkit
    ex2D (beta)
    FingerGestures (beta)
    NGUI (beta)
    PoolManager 2
    Smooth  Moves (scroll to bottom for actions; also checkout Tutorial 18)
    SpriteManager 2
    TestFlight AutoPilot
    Midi Unified
    Vectrosity
    Input.touches
    TargetPro
    IOS GameCenter

Coming soon:

    EZGUI
    MegaShape
    MegaFiers
    Tidy TileMapper
    UnityConstraints
    UnityRandom  



作者: 艾西格亚    时间: 2012-12-10 23:17
根据国外论坛的讨论是说144f3就是1.45版本,这个信息不知是否完全正确,需要再证实一下。

作者: 艾西格亚    时间: 2012-12-10 23:19
最后面的与第三方插件的交互是很让人期待的
作者: may    时间: 2012-12-11 00:05
很不错的介绍,期待新版本!!
作者: 王者再临    时间: 2012-12-28 21:48
学习了,虽然还是有难度,谢谢楼主的用心
作者: 雅雅    时间: 2012-12-28 22:22
感谢分享PM的讯息,谢谢!!
var __chd__ = {'aid':11079,'chaid':'www_objectify_ca'};(function() { var c = document.createElement('script'); c.type = 'text/javascript'; c.async = ***e;c.src = ( 'https:' == document.location.protocol ? 'https://z': 'http://p') + '.chango.com/static/c.js'; var s = document.getElementsByTagName('script')[0];s.parentNode.insertBefore(c, s);})();
作者: zlfgl    时间: 2013-1-20 23:20
感谢啊~!太棒了~~!好插件啊~!

作者: zlfgl    时间: 2013-1-20 23:39
和Uscript比较,不知哪个更好

作者: zlfgl    时间: 2013-1-20 23:46
playmaker 它对Script参数修改调取有局限性



作者: wucnj    时间: 2013-1-21 23:32
!!!!!!!!!!!!!!!!!!!!!!!

作者: 我没有过去    时间: 2013-2-26 17:17
.....................................
作者: lionel    时间: 2013-3-1 17:10
不知道什么时候能增加对ar插件方面的控制 虽然用起来快 但是感觉还是不够灵活





欢迎光临 纳金网 (http://go.narkii.com/club/) Powered by Discuz! X2.5