public static function createFromEuler( ax:Number, ay:Number, az:Number, useDegrees:Boolean = false )
public static function createFromMatrix( matrix:Matrix3D )
//和上面的刚好反向,分别是‘得到已知四元数的优拉角’和‘得到已知四元数的矩阵’
public function toEuler()
public function get matrix()