标题: [重要的类]CharacterController 角色控制器 [打印本页] 作者: 驰骋的风 时间: 2012-10-11 11:16 标题: [重要的类]CharacterController 角色控制器 Inherits from Collider
A CharacterController allows you to easily do movement constrained by collisions without having to deal with a rigidbody.
角色控制器允许你在受制于碰撞的情况下很容易的进行运动,而不用处理刚体。
(个人理解:用CharacterController组件,它包含Rigidbody组件的一些属性,就不用用Rigidbody组件了)。
A CharacterController is not affected by forces and will only move when you call the Move funtion. It will then carry out the movement but be constrained by collisions.
角色控制器不受力的影响,仅仅当你调用Move函数时才运动。然后它将执行运动,但是受制于碰撞。
参考:Character animation examples
摘自网络的Physx参考: