var touchCount = iPhoneInput.touchCount;
for(var i = 0; i < touchCount; i++)
{
var iPos = iPhoneInput.GetTouch(i).position;
var x = iPos.x;
var y = iPos.y;
GUI.DrawTexture(Rect(x,960 - y ,120,120),imageItem);
GUI.Label(Rect(x, 960 - y,120,120),"Touch position is " + iPos);
}