做丢球,必须先把球上附加Rigidbogy钢体,让这球物体会被重力影响
新增脚本写到Camera里面
var 球 : GameObject;
function Update () {
If(Input.GetMouseButton(0)){
var force : Rigidbogy;
force = Instantiate( 球, Vector3(Camera前座标) , Vector3(朝Camera前) );
force.velocity = Vector3( X , Y , Z); }}