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标题:
利用HTML5构筑物理模拟环境2.26
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作者:
会飞的鱼
时间:
2012-8-20 15:06
标题:
利用HTML5构筑物理模拟环境2.26
例2:TUTORIAL2.HTML(实现动画)
拷贝&粘贴下面这段javascript代码,看一看效果吧。
var width, height;
var renderer;
function initThree() {
width = document.getElementById('canvas-frame').clientWidth;
height = document.getElementById('canvas-frame').clientHeight;
renderer = new THREE.WebGLRenderer({antialias: ***e});
renderer.setSize(width, height );
document.getElementById('canvas-frame').appendChild(renderer.domElement);
renderer.setClearColorHex(0xFFFFFF, 1.0);
}
var camera;
function initCamera() {
camera = new THREE.PerspectiveCamera( 45 , width / height , 1 , 10000 );
camera.position.x = 400;
camera.position.y = 20;
camera.position.z = 50;
camera.up.x = 0;
camera.up.y = 0;
camera.up.z = 1;
camera.lookAt( {x:0, y:0, z:0 } );
}
var scene;
function initScene() {
scene = new THREE.Scene();
}
var light;
function initLight() {
light = new THREE.DirectionalLight(0xFF0000, 1.0, 0);
light.position.set( 100, 100, 200 );
scene.add(light);
}
var cube = Array();
function initObject(){
for(var i=0; i<3; i++){
cube
= new THREE.Mesh(
new THREE.CubeGeometry(50,50,50), //形状の設定
new THREE.MeshLambertMaterial({color: 0xff0000}) //材質の設定
);
scene.add(cube
);
cube
.position.set(0,-100+100*i,0);
}
}
var t=0;
function loop() {
t++;
cube[0].rotation.set( t/100, 0, 0 );
cube[1].rotation.set( 0, t/100, 0 );
cube[2].rotation.set( 0, 0, t/100 );
renderer.clear();
renderer.render(scene, camera);
window.requestAnimationFrame(loop);
}
function threeStart() {
initThree();
initCamera();
initScene();
initLight();
initObject();
loop();
}例2的执行结果: 三个立方体分别按照「x」「y」「z」轴进行回转。
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