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标题: unity3d 3.0新功能(简译),unity3d 3简介系列 [打印本页]

作者: 会飞的鱼    时间: 2011-11-23 14:50
标题: unity3d 3.0新功能(简译),unity3d 3简介系列


           What's New in Unity?
         

           Unity 3 is packed full of new features and improvements to existing features. Browse through the list, or click through to get more information about any of the new features.
         

           unity 3增加了大量新功能并对已有功能进行了改进,可通过浏览更新列表获得更为详细的了解!
         

           Unified Editor
           

           Unity is now the best editor for multi-platform projects. The new Build Settings window lets you set your primary Editor Mode or build to any of your target platforms. New Platform Defines let you include or exclude code for a specific platform at compile-time, so you can work with one project and one set of scripts.
         

           高度集成的编辑器环境
         

           untiy 3可以针对多种平台使用同一项目文件。新的发布设置面板可以设置编辑器模式或者针对特定平台进行发布。新的目标平台定义选项可以很方便的在编译时包括或者排除不同平台所用到的特定代码部分,因此使用者可以基于同一项目并针对多平台进行发布!
         

           Editor Improvements
           

           编辑器环境改进
         

           Numerous Editor workflow improvements and enhancements have been added, including:
         

           Redesigned Player Settings -- for customizing your game experience on multiple platforms
           

           All-new Object Picker -- for quickly viewing and selecting object assignments
           

           Smarter Texture Importer -- for optimizing your textures based on how they'll be used
           

           Vertex Snapping -- for quickly designing levels and environments
           

           Curve Editor -- for defining curves right inside the Inspector
           

           Searching -- in scenes and your whole project
           

           工作流改进及功能增强
         

           重新设计的发布选项
         

           物体选择及操作的改进
         

           顶点捕捉
         

           曲线编辑
         

           查找功能
         

           Lightmapping
           

           Beast by Illuminate Labs is fully integrated in Unity. Set up your lights in Unity and bake them into high-quality Lightmaps to give your game that extremely polished look.
         

           光照贴图改进
         

           Deferred Rendering (Pro only)
           

           Render more real-time lights, faster. 'Nuff said.
         

           延时渲染
         

           Occlusion Culling (Pro only)
           

           Occlusion Culling will disable rendering of objects that are not visible from the camera's view. In Unity you can precisely define occlusion settings and visualize baked occlusion data.
         

           Occlusion Culling算法
         

           Debugger (Pro only)
           

           Inspect all the dynamics of your code at runtime. Step through your code line-by-line and watch the state of properties. Fix script problems faster!
         

           调试功能
         

           Audio Features
           

           Design your environments with AudioReverbZone and Rolloff Curves. Apply real-time Audio Effect Filters (Pro only) to any playing sound. Precisely control playback with Audio API additions.
         

           声音功能改进
         

           Physics
           

           Tons of Physics additions have been added, including:
         

           Interactive Cloth -- which simulates cloth behavior on any mesh
           

           Skinned Cloth -- which brings cloth simulation to rigged characters
           

           Continuous Collision Detection -- for handling collisions of fast moving objects
           

           Layer-Based Collision Matrix -- define which layers of objects can collide with which others
           

           SphereCasts and CapsuleCasts
           

           物理学功能的增加或改进
         

           Tree Creator
           

           The Tree Creator allows you to create and edit trees procedurally using a powerful interface. These can be used in terrains or as regular GameObjects. Wind Zones give trees added behavioral realism.
         

           树木创作
         

           IME Text Input
           

           IME Input allows non-English characters such as Japanese or Traditional Chinese to be used as input in your games or the Editor.
         

           字符支持
         

           Native Font rendering
           

           Dynamic fonts are optimized for size, and rendered by the OS running the Unity Engine. This enables IME Input for huge character palettes like Japanese Kanji without needlessly increasing the size of game assets.
         

           原生字体支持,其中包括中文字体
         

           Mono Update
           

           Several scripting improvements and additions have been made.
         

           mono更新
         

           Networking Update
           

           RakNet was upgraded to version 3.732, and improvements have been made to the Master Server and NAT Punchthrough.
         

           网络功能更新
         

           Security Sandbox
           

           In Unity 3.0, the webplayer implements a new security model. This will affect you as a content developer if you use the WWW class to access data on a domain other than the one hosting your .unity3d file, or if your content uses sockets.
         

作者: 晃晃    时间: 2012-1-26 23:19
祝你新的一年:生活越来越好,脾气越来越小,经济再往上搞,基本解决温饱,顿顿保证没草,家中肉多狼少,饭菜不用再讨,也有异性来骚扰。

作者: tc    时间: 2012-1-26 23:21
愿你来年工资加“新”,少做“新”苦事,多领新票子;生活更新,买栋新房子,开辆新车子;心情舒“新”,听听新曲子,看看新片子;新年快乐心想事成。

作者: tc    时间: 2012-2-18 23:31
呵呵,真得不错哦!!

作者: 晃晃    时间: 2012-2-26 23:31
提醒猪猪,千万不能让你看见

作者: 奇    时间: 2012-3-4 23:28
我无语!

作者: C.R.CAN    时间: 2012-10-1 23:22
很经典,很实用,学习了!

作者: C.R.CAN    时间: 2013-2-9 23:29
心中有爱,爱咋咋地

作者: 菜刀吻电线    时间: 2013-2-22 23:30
再看一看,再顶楼主





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