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标题: flash常用术语与unity3d常用术语对照 [打印本页]

作者: 会飞的鱼    时间: 2011-11-16 15:36
标题: flash常用术语与unity3d常用术语对照


           非常有用的术语对照列表整理,如果你是一位flash技术从业者。
           

            If you’re thinking of transitioning from Flash to Unity 3D, you’re in luck: the two programs are very similar, and it shouldn’t take you very long to feel right at home. The biggest difference that i can see between the two is that Unity is a proper game engine, while Flash is a program that you bully, beg and cajole into doing game-like things. Want collisions, 3D depth-swapping, particle systems, physics, shaders, and a whole lot more right out of the box (instead of implementing Box 2D, Away 3D, Collision Detection Kit, and God knows what else)? Unity is a real treat!
         



           Here are a few glossary terms that kinda sorta carry over from Flash to Unity:
         

           MovieClip == GameObject (but more accurately, Symbol == Prefab. Much like a MovieClip/Graphic/Button in Flash, whatever changes you make to a Prefab in Unity will replicate to all instances of that Prefab)
         

           Scene == Scene (but Scenes in Flash are generally useless and glitchy … Scenes in Unity are the bee’s knees)
         




           Unity.
         

           Library == Project panel
         




           Flash.
         




           Unity.
         

           Properties panel == Inspector panel
         




           Flash.
         




           Unity.
         

           Timeline == A-NOTHING!! (except that there IS a timeline that allows you to animate GameObjects. The resulting animation is stored in an .anim file inside your Project panel. You can apply an animation to any GameObject in your Scene, so animations are curiously reusable)
         




           Flash.
         




           Unity. (warning: the UX [user experience] on this thing kind of blows ass.)
         

           Instance names == tags … sorta (but unlike in Flash, you can have multiple GameObject instances with the same tag)
         




           Flash.
         




           Unity.
         

           Layers == layers (but Unity does not display its layers in anything nearly as nice as the Flash timeline)
         




           Flash.
         




           Unity
           

            
         

作者: 菜刀吻电线    时间: 2012-3-29 23:33
已阵亡的 蝶 随 风 舞 说过  偶尔按一下 CTRL A 会发现 世界还有另一面

作者: BU Secret    时间: 2012-3-30 17:50
嗯 不错
作者: BU Secret    时间: 2012-3-30 17:50
看起来不错
作者: 菜刀吻电线    时间: 2012-4-6 23:19
不错 非常经典  实用

作者: tc    时间: 2012-5-14 23:22
頂。。。

作者: 菜刀吻电线    时间: 2012-7-2 23:26
有意思!学习了!

作者: 菜刀吻电线    时间: 2012-9-3 01:20
已阵亡的 蝶 随 风 舞 说过  偶尔按一下 CTRL A 会发现 世界还有另一面

作者: C.R.CAN    时间: 2012-11-3 23:18
凡系斑竹滴话要听;凡系朋友滴帖要顶!

作者: 菜刀吻电线    时间: 2013-1-28 23:26
加精、加亮滴铁子,尤其要多丁页丁页

作者: 菜刀吻电线    时间: 2013-2-14 23:29
不错哦,谢谢楼主





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