


rime;, which means it’ll be the first scene to be loaded when the game starts. This is exactly what we want.



rime;, in Clipping Planes set “Near” to “0.5&
rime; and Far to “22&
rime;. Now you see a box nearby your camera inside the scene- this is the bounds of what will be seen on the screen from your world.








rime; – so this is the right bound of the screen, you can drag the plane left and you’ll see the left bound is about “-17.25&
rime;, so we’ll use “18&
rime; and “-18&
rime; to wrap the airplane flight. Bring back the airplane to just about the left side of the screen where it was before.
rime; on the X axis. We use new Vector3(x,y,z) to set the position – we’ll be using a lot of these vectors for all positioning; you notice also we set a random speed between 8 and 12 – this is just to make the plane move more randomly to keep things interesting.
rime; for it.










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